Google’s Project Stream Looks To Demo The Future Of Gaming

And we got the chance to test it out

Gogle Project Stream

Let’s be honest, PC gaming can be a pretty expensive hobby. On top of the purchase price of games, there is the constant desire to upgrade parts and components. If you want the best experience, you need the best hardware, and considering the cost of something like Nvidia’s new RTX graphics cards, that hardware doesn’t come cheap. Of course, after you spend all that cash you are left with a big heavy box that is hard to move, so you can’t enjoy that superior experience on the go.

There are other options of course. Gaming laptop’s sacrifice power for portability. Gaming consoles get rid of performance and portability, but are substantially cheaper. But what if you really want to have your cake and eat it to? This is the market that streaming services are aiming for, and Google just announced that it is testing its own game streaming service, Project Stream.

On the surface, the idea is simple. You have some very powerful gaming hardware in the cloud, and then you use that to stream games to any device with an internet connection. Sony uses the same tech to let Playstation users access older-generation games on the PS4. Nvidia has been testing the idea with its GeForce now service. Now though, the technology has its biggest chance to succeed and thrive with the backing of one of the world’s largest tech companies.

You Can Try It Yourself

To test out this new service, google is accepting applications to the program. Just fill out this form and you can have the chance to experience this technology. Everyone who gets accepted into the program will get the opportunity to play Ubisoft’s new Assassin’s Creed Odyssey for free until January when the testing period ends. All you need is a decent internet connection, a Gmail account and a Ubisoft Uplay account. Oh, and some sort of computer. And no, it doesn’t need to be a very powerful one.

We got a chance to try it out, and let’s just say you will be surprised what hardware we got it to work on…

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